COVER STORY
Learning via CD-ROM
Digital media brings Brownfield Action Project
alive
Students taking Peter Bower's introductory environmental
science class learn not by moving from chapter to chapter in a
textbook, but by delving into a real-world problem: analyzing a
brownfield. All 125 students explore (with a twist) a contaminated
site that a developer wants to turn into a shopping
mall.
The
students split up into teams and are given budgets to work with.
Their mission is to discover just how and where the site, which
covers nearly seven million square feet, is contaminated. On their
first visit, they drive through the site and look it over, noting
landmarks like the factory, its parking lot and a water tower. They
drive past a residential community on the site and look at the
local vegetation. "A lot of time is spent inspecting and walking
over this site," says Bower, a senior lecturer in environmental
science at Barnard whose course is open to College students as
well.
Back
in the classroom, Bower teaches the students mapping skills; then
they go about generating a map of the site with data they have
collected. After learning how public information can help, they go
to the local municipality, request reports and interview officials.
Among their destinations are the health department, the mayor's
office and the buildings department. Eventually, they turn to
advanced testing techniques: They use ground-penetrating radar,
hire a company to drill into the ground and sample the water and
soil. The most industrious students spend time digging deep into
the old company's records, and - like Erin Brockovich - track down
former employees and others with inside information, even when it
means hanging out at a neighborhood watering hole to coax
information out of the locals.
Sounds expensive, right? It is. So far it has cost about
$60,000, and the tab is rising. Expenses for this trip are paid by
Columbia's Center for New Media Teaching and Learning, with
additional grant money from Barnard's Environmental Science
department and the National Science Foundation.
The
brownfield they visit is fictional, and the students get to it
anytime by using a CD-ROM and the Internet.
Everything mentioned above happens - on the computer. The tour
they take is a virtual one. The images they see are still
photographs. Students meet the developer (played by Bower) on
video. The information they request and the interviews they conduct
are handled over e-mail. And when they pay for drilling services by
an outside company, that company exists, and has helped develop
this project. They can see photos and video demonstrations of the
equipment on the company's Web site. Expenses are deducted from the
team's budget, essentially Monopoly money managed on a
spreadsheet.
In
the process, students learn environmental science like they never
would from a book and lab assignments. At home, rather than poring
over textbooks, the students read A Civil Action and
Silent Spring and refer to legal and medical
dictionaries.
"They learn in context," says Bower. "In a way, it's a
game."
The
question is, does playing that game really help students learn, or
is it just playtime?
According to Robert Highsmith, the full-time evaluator Columbia
hired to figure that out, a project like the brownfield one really
is more effective than traditional lecturing and textbooks
alone.
Highsmith compared the final "consultant's reports" that
students prepared in previous years, before the course was
digitized, with ones that were submitted after using the virtual
brownfield. "There is a dramatic difference," he says. In the new
reports, "They sound more like they're environmental consultants.
They have the assertiveness and conviction that what they know is
so strong and so deep that they can take an advocacy
stance."
Bower has used the brownfield project to teach environmental
science for the past decade. The old way of doing the project was
for information to be written on 3x5 index cards. Students
requested information by coming up to a desk manned by Bower and
his TAs, who looked up the appropriate card and wrote down the
answer for them. Necessarily, the problem felt more like a school
project than the real world.
"It
was a lot of paper pushing and took a lot of time, so the problem
had to be much simpler," Bower says.
Last
year, Bower met with Frank Moretti, the ambitious director of the
new CCNMTL. "It was a natural," Moretti says of turning the
brownfield project digital. "Simulations have terrific
possibilities in a new media environment." A team was assembled
from CCNMTL and worked during the summer of '99 on programming the
brownfield and its database.
Now,
the brownfield is made up of over two million data points. Not only
is the surface defined, but the data reaches up into the air and
down into the ground - 37 layers that include information on the
soil, bedrock and water table, as well as the contamination. But as
in the real world, the data is hidden until students probe it using
the right techniques and tests, which they learn about in the
class's lecture and through tutorials on the computer.
Because the Brownfield Action CD-ROM could be used by other
college and even high school classes to teach environmental
science, Columbia may eventually license it through Columbia Media
Enterprises, a new division of the University charged with turning
new media projects into profit.
Last
year the course was taught with the CD-ROM only; this year it has
Web interactivity. The CCNMTL envisions that the project could be
translated to different languages and used in science courses
around the world. In addition to the packaged material, experts
could give presentations by videoconference, and teams at different
schools could work together or compete.
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